TheNerd

/James Stone

About James Stone

Indie Game Dev @ NerdRage Studios Ltd.Self taught game developer, left the IT industry after 20 years in corporate IT management and now out on his own, making games like Xenomorph, Eggstraction and VRbloX. From the UK, currently living just outside Shanghai in China.Huge retro gaming nerd and collector of stuff which was rubbish in the day, but thanks to eBay and feelings of nostalgia, is now considered worth something ;)@EpicNerdRage

February 2017

Enemy AI in Xenomorph

2017-02-08T09:14:19+00:00

Today I have been working hard on re-writing the core of the enemy AI pathfinding. The approach I am using now is working really well along with the stealth mechanics.Basically, the player has the ability to hide within shadows in the game, giving you 3 levels of stealth: Hidden, Partial and Exposed. This has a [...]

Enemy AI in Xenomorph 2017-02-08T09:14:19+00:00

December 2016

Saving and Loading in Unity3D using C# Tutorial

2016-12-30T04:01:58+00:00

Hi, this is the second in my tutorial series, and todays topic is saving and loading of game data. So, Xenomorph is an RPG game at heart, and thus has a number of player stuff that you would expect in a typical RPG game... stats, items, crafting etc. All of this data needs to be [...]

Saving and Loading in Unity3D using C# Tutorial 2016-12-30T04:01:58+00:00

Localisation of text and graphics in Unity3D using C#

2016-12-30T04:02:51+00:00

Hi, this will be the first of my tutorial section where I will address a number of topics around the development of games in Unity3D. First off the bat though, let me just say that I am a self-taught indie dev, I havent worked in a big game studio, so this is just me sharing [...]

Localisation of text and graphics in Unity3D using C# 2016-12-30T04:02:51+00:00

June 2016

VRbloX has been Greenlit!

2016-06-28T12:06:46+00:00

VRbloX has now been Greenlit on Steam, which is really fantastic news for us. The game is set for release now on the 7th July 2016 and will support Oculus Rift on the latest SDK and requires a gamepad to use. We are still in the process of developing touch controls, but a working prototype [...]

VRbloX has been Greenlit! 2016-06-28T12:06:46+00:00

February 2016

VRbloX is finally playable from start to finish

2016-12-01T02:28:58+00:00

Its alive! Well, its a milestone for me today, as VRbloX is finally playable from start to finish. That doesn't mean its complete, far from it in fact, but it does mean the I can sit down and play the compiled build as intended. Now I am entering probably the longest phase of development now [...]

VRbloX is finally playable from start to finish 2016-12-01T02:28:58+00:00

January 2016

Building simple player feedback

2016-01-16T17:34:35+00:00

This week has seen the development of some player feedback to enhance the experience. The first thing to do was to get loading screen tips integrated into the game so that I can give some helpful hints to new players. Thats simple enough, but I ended up having to choose a route that I suspect [...]

Building simple player feedback 2016-01-16T17:34:35+00:00

VRbloX Alpha now complete

2016-12-01T02:28:58+00:00

Well, its taken a few months, but the alpha of VRbloX is now complete, and submitted to Oculus for review. At the moment its only a small sample of what will be available in the full game, but its a good taster to show the core mechanics and feel to the game. I really wanted [...]

VRbloX Alpha now complete 2016-12-01T02:28:58+00:00